Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

levipr

9
Posts
1
Followers
1
Following
A member registered Aug 23, 2020

Recent community posts

Another excellent game by Pierre. I enjoyed it a lot.

I really enjoyed this game. Another wonderful job by Pierre.

Another great game! Townfolks was a hit, and this was one was super enjoyable! You're good. 


I also wish I could have an in-depth tutorial on how you do music. They're very catchy.

Good job. I also loved the original game.

(1 edit)

Love this game. Any new updates in the works?

Congrats! I just got the One Man Show. 4 more to go.

(8 edits)

Came back today again. Loving the new upgrades! I'm focused on getting all the achievements. I'm really liking the new monsters. Thanks for adding the skip feature. The game is even better now!

Here are some more ideas in case you like them. Please just take them as kind suggestions, there's no pressure whatsoever, you've already made  a great game. I just like your game and want to contribute if it is helpful.

Controls suggestions:

- Allow 'click and drag' and 'Escape' key to autoamtically unselect a building so we don't have to click on an empty space or the [x] to unselect a building. I think it'll make the experience of building more fluid. 

- Please consider adding hotkeys for battle. These would be super useful for gameplay. Tab for switching targets and letters for attacks or maybe 1,2,3 for attacks?

- Consider including a hotkey for going immediately to the city tower.

- Consider including hotkeys for 'building'. So if you want to build a house you might hit 'T' to select the tower followed by 'H' for house selecting the menu item of building a house in the tower.

Game suggestions:

- Add rewarding side and tough side quests. Maybe they reward you with an ally or special abilities or items. The risk of losing days in the countdown might be worth if say, there's a payoff in that you could earn a new ability for your class.

Classes / Ability ideas:

Revive: for mages where you bring a character back to life with the 'healing' spell or if used on an npc that is -dead- it becomes necromancy, the npc fights for you for the next three turns.

Rage: for warriors where you get multiple turns (or attacks) per turn. Increasing your chances to do a combo of attack turns to one or multiple enemies.

Focus charge or Hunt: for bowmen, where they don't hit for one turn, but then hit  one enemy really really hard.

Other ideas:

- Get the opportunity to name the town. 

- Discover new cities, build alliances, trade or make enemies.


This is a lot of fun. Thanks for doing this!

Came back to play it today again with others. It's such a fun game. I'm looking forward to updates. 

(10 edits)

I absolutely loved this game. I couldn't stop playing it until the end.
Things I really liked:

I love the city building aspects of it as well as the RPG battle aspects of it. Both had a good balance making both fun experiences worthy of strategy and engagement. I was positively impressed by the difficulty curve. I liked the minimalist art style, the different abilities. I specially loved the mage class.

I enjoyed leveling up the different classes. I really like how buildings had traits that affected all classes. I was able to strategize and maximize $$, armor and magic damage, emerging victorious.

Things I didn't like:

- The intro was way too verbose. There should be a way to skip it for players that have already watched it.

- I ran into a bug where I placed a building on top of the tower. I had to delete the game as there was no way to build a tower or remove a building. We shouldn't be able to overlap buildings. 

- I ran into a bug where going to main screen and continuing the game wouldn't let me 'build' a building. The button just wouldn't do anything.

- I didn't like that once I upgraded the tower I couldn't build inexpensive buildings anymore. I'd like the option to choose expensive ones vs the others. Overall while this was a surprise, the benefit of adding new party members made it worth it at a later time.

General playthrough:
All in all, I ended up restarting the game about 5 times. The first for learning. The other 2 for bugs, the fourth time was because I upgraded the tower too soon and buildings were expensive, and the last was a full playthrough. I maximized income generation, heavy magic damage, and armor and only upgarded the towers once I had a heavy stream of cash flowing in.

Suggestions:
This is definitely my type of game. I think adding procedurally generated content would take it a long way. Adding more beasts, more procedural quests would be awesome.  Unlock new classes after you finish a quest, befriend another civilization or recruit heroes. Be able to train them with your buildings.

Perhaps once the city is leveled up enough you go into a different type of city/race or perhaps into a multi-city civilization management where you engage in more epic events.